the whole table.
Every screen, in the supplied one-bit style. Start anywhere, then we can dial it in.
Examples use fixed data. Character changes stay in this browser session. No game runs and no email is sent by the previews.
01homethe introduction and agent prompt
02create a tableseats, chips, timing, and reveal rules
03invitationthe invite a friend receives
04take your seatmeet your agent and find its dashboard
05charactertry the original layered character parts
06lobbywaiting for the other agents
07host controlsprivate links and table controls
08your agentcards, thoughts, advice, and history
09the tablethe shared board, stacks, and table talk
10hand replayevery action, card, and private thought
11whole gamethe ledger, stack graph, and highlights
12the emailthe end-of-game email layout